Interaction Design Research Papers

Interaction Design Research Papers-7
The results demonstrate significant differences in many aspects of the user interactions between the three DLs.For both search and browse designs, the features that lead to poor user interactions are identified. Fallman, D., Fjellstrom, O., Bogren, L., Lindbergh, K., Nilbrink, F. (2007) The Design of a Computer Mouse Providing Three Degrees of Freedom, Proceedings of HCI International, 12th International Conference on Human-Computer Interaction, Beijing, China, July 22-27.

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User interactions are affected by specific design features in DLs.

Some of the design features may lead to poor user performance and should be improved. https://doi.org/10.1108/00220410810867623 Download as .

(2005) Meeting in Quiet: Choosing Suitable Notification Modalities for Mobile Phones, Proceedings of DUX 2005, Conference on Designing for User Experience, San Francisco, CA, November 3-5: ACM Press. (2005) From Freedom to Involvement: On the Rhetoric of Mobility in HCI Research, Proceedings of HICSS-38, Hawaii International Conference on System Sciences, January 3-5, Hilton Waikoloa Village, Big Island, Hawaii: IEEE. (2004) Inside-Out Interaction: An Interaction Technique for Dealing with Large Interface Surfaces such as Web Pages on Small Screen Displays, Proceedings of SIGGRAPH 2004, the 31st International Conference on Computer Graphics and Interactive Techniques, August 8-12, Los Angeles, CA: ACM Press. (2004) Scroll Pad: Tangible Scrolling With Mobile Devices, Proceedings of HICSS'37, Hawaii International Conference on System Sciences, January 5-8, Hilton Waikoloa Village, Big Island, Hawaii, IEEE. (2003) Enabling Physical Collaboration in Industrial Settings by Designing for Embodied Interaction, Proceedings of the Latin American Conference on Human-Computer Interaction (Rio de Janeiro, Brazil, August 17-20), New York, NY: ACM Press, p.

(2003) The Reality Helmet: Transforming the Experience of Being-in-the-World, Proceedings of HCI 2003: Designing for Society (Bath, UK, September 8-12), British HCI Group, Vol. (2003) The Reality Helmet: A Wearable Interactive Experience, Proceedings of Siggraph 2003, Sketches & Applications (San Diego, CA, July 27-31), New York, NY: ACM Press. (2003) Design-oriented Human-Computer Interaction, Proceedings of CHI2003, Conference on Human Factors in Computing Systems, CHI Letters, Vol. 1 (Fort Lauderdale, Florida, April 5-10), New York, NY: ACM Press, pp. Exploring Use Models of Wearable Computing in the Context of Aircraft Maintenance, International Journal of Human-Computer Interaction, Vol. 2, Mahwah, NJ: Lawrence Erlbaum Associates, Inc., p. (Ed.), Mobile Human-Computer Interaction, Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction (Pisa, Italy, September 18-20), LNCS 2411, Springer-Verlag, p.

(2010) Establishing Criteria of Rigor and Relevance in Interaction Design Research, Proceedings of Create 10: The Interaction Design Conference, June-July, Napier University: Edinburgh, UK. (2010) Towards New Goods: Philosophy of Technology Meets Human-Computer Interaction, Proceedings of The 35th Annual Meeting of The Society for Social Studies of Science (4S), August, Komaba Campus, University of Tokyo: Japan. (2010) Mobility as Involvement: On the Role of Involvement in the Design of Mobile Support Systems for Industrial Application, AI & Society, Journal of Knowledge, Culture and Communication, Volume 25, Issue 1, p.43-52, London, UK: Springer. (2010) A Different Way of Seeing: Albert Borgmann's Philosophy of Technology and Human-Computer Interaction, AI & Society, Journal of Knowledge, Culture and Communication, Volume 25, Issue 1, p.53-60, London, UK: Springer.

(2009) Designing for Touch: Creating and Building Meaningful Haptic Interfaces, Proceedings of IASDR 2009, International Association of Societies of Design Research, Oct. (2003) In Romance with the Materials of Mobile Interaction: A Phenomenological Approach to the Design of Mobile Information Technology, Doctoral Thesis, ISSN 1401-4572, RR.03-04, ISBN 91-7305-578-6, Umea University, Sweden: Larsson & Co:s Tryckeri. Zarin, R., True, N., Papworth, N., Lindberg, K., Fallman, D. (2012) Using Stop Motion Animation to Sketch in Architecture: A Practical Approach, Design and Technology Education: An International Journal, Volume 7, Number 3. (2013) Shaping the Absence: An Architectural Perspective for Interaction Design, In the Proceedings of IASDR 2013, The 5th World Conference on Design Research, August 26-30, Tokyo, Japan. (2012) Stop Motion Animation as a Tool for Sketching in Architecture, In the Proceedings of DRS 2012, The 2012 Design Research Society International Conference, (July 1-4, 2012, Bangkok, Thailand). (2012) Using Virtual Shadows to Represent User Proximity in Mobile Information Technology Environments, In the proceedings of HOTMOBILE 2012, The Thirteenth Workshop on Mobile Computing Systems and Applications, Poster paper, (Feb 28-29, San Diego, CA). (2011) The Woodbot Pilots: Exploring No-hands Interaction for Interactive Public Installations, In the proceedings of the 4th World Conference on Design Research, IASDR 2011 (Oct 31-Nov 4, Delft, Netherlands). (2011) The New Good: Exploring the Potential of Philosophy of Technology to Contribute to Human-Computer Interaction, Proceedings of CHI 2011, Conference on Human Factors in Computing Systems, ACM Press. (2009) Attract, Inform, and Interact: Working with Product Semantics in an Inclusive Design Project, Proceedings of IASDR 2009, International Association of Societies of Design Research, Oct. (2009) User-centered Inclusive Design: Making Public Transport Accessible, Proceedings of Include 2009, International Conference on Inclusive Design, Royal College of Art, London, UK, 5-8 April. (2007) Supporting Studio Culture in Design Research, Proceedings of IASDR 2007, International Association of Societies of Design Research, The Hong Kong Polytechnic University School of Design, Nov 12-15. (2007) Why Research-oriented Design Isn't Design-oriented Research: On the Tensions between Design and Research in an Implicit Design Discipline, Journal on Knowledge, Technology and Policy, Special Issue on Design Research, Vol. (2007) An RFID-based Point and Listen Interface Providing Library Access for the Visually Impaired, Proceedings of HCI International, 12th International Conference on Human-Computer Interaction, Beijing, China, July 22-27. (2005) Dealing with User Experience and Affective Evaluation in HCI Design: A Repertory Grid Approach, Workshop Paper, CHI 2005, Conference on Human Factors in Computing Systems, April 2-7, Portland, Oregon. (2004) Design oriented-research versus Research-oriented Design, Workshop Paper, CHI 2004 Workshop on Design and HCI, Conference on Human Factors in Computing Systems, CHI 2004, April 24-29, Vienna, Austria. (2003) In Romance with the Materials of Mobile Interaction: A Phenomenological Approach to the Design of Mobile Information Technology, Doctoral Thesis, ISSN 1401-4572, RR.03-04, ISBN 91-7305-578-6, Umea University, Sweden: Larsson & Co:s Tryckeri. (2001) Towards Embodied Mobile Support of Industrial Service and Maintenance: A Report of the Activities in the First Part of the Project, Internal Report, Umea Center for Interaction Technology (UCIT), Umea University Institute of Design, S-901 87, Umea, Sweden. (1999) Flygunderhall under forandring: Tva forslag till studier av IT-stod for flygtekniker [in Swedish], Working Paper WP-99.02, Institutionen for informatik, Umea universitet, Sweden.Three operational DLs: ACM, IEEE CS, and IEEE Xplore are used in this study. Fallman, D., Jalkanen, K., Lorstad, H., Waterworth, J., & Westling, J. (2003) Mediated Reality Through Glasses or Binoculars? (2002) An Interface with Weight: Taking Interaction by Tilt beyond Disembodied Metaphors, In Paterno, F. (2002) Wear, Point, and Tilt: Designing Support for Mobile Service and Maintenance in Industrial Settings, Proceedings of Designing Interactive Systems, DIS2002 (London, UK, June 25-28), New York, NY: ACM Press, p. (2002) The Penguin: Using the Web as a Database for Descriptive and Dynamic Grammar and Spell Checking, Proceedings of CHI 2002, Conference on Human Factors in Computing Systems, Extended Abstracts (Minneapolis, MN, April 20-25), New York, NY: ACM Press. (2001) Come Together, Right Now, Over Me: Conceptual and Tangible Design of Pleasurable Dupliances for Children, Proceedings of the International Conference on Affective Human Factors Design, CAHD 2001 (The Oriental, Singapore, June 26-29), London, UK: Asean Academic Press. (2001) The Bubble Fish: Digital Documents Available On Hand, Proceedings of INTERACT'01, Eight IFIP TC.13 Conference on Human-Computer Interaction (Waseda University Conference Centre, Shinjuku, Tokyo, Japan, July 9-13), Los Alamitos, CA: IEEE.

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